Summary
3D Artist with over 10 years experience with 3D modelling and Unreal Engine in various countries and locations in Europe.
With experience in advising others in the process of 3D modelling and use of the Unreal Engine.
Always expanding my repertoire, currently by learning Unreal Blueprinting.
With experience in advising others in the process of 3D modelling and use of the Unreal Engine.
Always expanding my repertoire, currently by learning Unreal Blueprinting.
Proficient in
Maya
Substance Designer Substance Painter Photoshop Unreal Editor Unity Editor Playcanvas Editor Hammer Editor Basic After Effects |
Environment Art
3D Asset Modeling Low Poly Modeling High Poly Modeling Texture Baking Unreal Material network Unreal Blueprinting Shader Forge Shader network Basic MEL script |
Experience
Unreal Marketplace Developer - Store Page 2022 - Present
While searching for employment I spend my time creating asset packs for the unreal marketplace, ranging from 3D to Blueprints and the combination.
Art Lead - Eagle 3D streaming 2021 - 2022
Creation of a large scale digital twin app for property management, for conveying Information delivery from Macro scale (World view) to Micro scale (Individual Apartments within Buildings) to be Pixel Streamed to the end user.
Establishing workflow pipelines from client 3d data to Unreal with a focus on technical art and problem solving.
3D Environment and Technical Artist - Viewtek 2018 - 2021
Convert client buildings from various digital formats to Unreal optimised assets and place them in a re-created, real world 3D environment.
Create material shaders for assets, FX and post processing.
Re-creating Malaga cathedral for an AR mobile app, showing the different stages of the cathedrals construction and future construction/completion.
3D Artist - Lockwood publishing 2017 - 2018
Creation of low poly environments and processing outsourced assets into game engine
3D Environment Artist - G2G3 2014 - 2017
Creation of environments and assets for a fire fighting training sim, designed to test/teach lead firefighters on how to handle real world scenarios from small scale to large scale disasters.
Creation of 3D weapons and environments for the british army recruitment app.
3D Artist - The Pixel Bullies 2011 - 2013
Creation of 3D assets on a part time basis while getting my degree in CGMA.
3D Environment Artist - Ignite Game Technologies 2012
I was responsible for making the Formula 1 “Circuit of the Americas” track, for the simraceway game from references before the real life track was completed.
3D Prop Artist - Cinzia Angelini “Mila” Film 2011
Creation of various props made in a stylized fashion for use in a film, Credited on IMDB.
While searching for employment I spend my time creating asset packs for the unreal marketplace, ranging from 3D to Blueprints and the combination.
Art Lead - Eagle 3D streaming 2021 - 2022
Creation of a large scale digital twin app for property management, for conveying Information delivery from Macro scale (World view) to Micro scale (Individual Apartments within Buildings) to be Pixel Streamed to the end user.
Establishing workflow pipelines from client 3d data to Unreal with a focus on technical art and problem solving.
3D Environment and Technical Artist - Viewtek 2018 - 2021
Convert client buildings from various digital formats to Unreal optimised assets and place them in a re-created, real world 3D environment.
Create material shaders for assets, FX and post processing.
Re-creating Malaga cathedral for an AR mobile app, showing the different stages of the cathedrals construction and future construction/completion.
3D Artist - Lockwood publishing 2017 - 2018
Creation of low poly environments and processing outsourced assets into game engine
3D Environment Artist - G2G3 2014 - 2017
Creation of environments and assets for a fire fighting training sim, designed to test/teach lead firefighters on how to handle real world scenarios from small scale to large scale disasters.
Creation of 3D weapons and environments for the british army recruitment app.
3D Artist - The Pixel Bullies 2011 - 2013
Creation of 3D assets on a part time basis while getting my degree in CGMA.
3D Environment Artist - Ignite Game Technologies 2012
I was responsible for making the Formula 1 “Circuit of the Americas” track, for the simraceway game from references before the real life track was completed.
3D Prop Artist - Cinzia Angelini “Mila” Film 2011
Creation of various props made in a stylized fashion for use in a film, Credited on IMDB.
Education
University of Derby 2010 - 2013
Bachelor’s degree 1st, Computer Games Modelling and Animation
Aberystwyth University 2002 - 2005
Bachelor’s degree 2/2, Fine arts and Photography
Confetti Studios 2000 - 2001
ONC in Music technology and music production
Bachelor’s degree 1st, Computer Games Modelling and Animation
Aberystwyth University 2002 - 2005
Bachelor’s degree 2/2, Fine arts and Photography
Confetti Studios 2000 - 2001
ONC in Music technology and music production
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